Categories

GAMES

RABBIT HOLE

1 Player
15-30 Minutes Playtime
Age 11+

Set Collection/Mini Game

Relaxing during his annual vacation on Earth 1, Mr. Stickerbomb – the infamous mad scientist from Parallel Earth 85, has inadvertently opened a portal to the Multiburp (the craziest corner of the Multiverse), letting in the criminal mastermind Mr. Rabbit and his Odditorium. It’s your job to round them up and send them packing.

AIM OF THE GAME

Make chains of numbered cards to free as many Oddity cards from Mr. Stickerbomb’s Rabbit Holes before you run out of cards in your draw deck.

COMPONENTS

48 x Oddity base deck cards
10 x Sandwich cards
10 x Lemon cards
10 x Pie cards
10 x Egg cards
1 x Wildcard

Check out the Rabbit Hole Instagram for new additions to the Odditorium: HERE


THE ARKS

1 Player
15-30 Minutes Playtime
Age 11+

Deck Building/Mini Game

The year is 2040: humanity receives a message from the Galactic Union of Civilizations inviting Earth to join its ranks and become a partner in possibly answering The Ultimate Question. The catch: we must prove ourselves worthy by tracking down The Arks, a collection of relics spread throughout the Galaxy – highly advanced data storage devices containing the knowledge of the Union. That search has now concluded and your job as Data Refiner is to decode the data, giving us access to millions of years of scientific, artistic, political, historic, philosophical and technological wisdom from every corner of the Cosmos.

AIM OF THE GAME

Choose from 1 of 6 characters and build a deck of the best knowledge for your character’s field of expertise, using your data scores to worldbuild as you progress: write stories and sketch your imaginings of The Arks’ universe and lore.

COMPONENTS

36 x Ark Cards
6 x Character Cards


DICEWARE

1 Player
15-45 Minutes Playtime
Age 11+

Different Dice Movement/Mini Game

You are a computer hacker trying to crack a new software package known as DICEWARE – an apparently unbreakable cybersecurity system. Use your puzzle solving and tactical smarts to prove that the system can be hacked.

AIM OF THE GAME

Match cards to your dice before DICEWARE triggers it’s own set of dice in order to score more points within 3 phases.

COMPONENTS

6 Workstations
25 Battery Cards
6 Cyphers
6 Character Cards

*Player must provide 10 dice to the print and play*


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